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The Exile Saga

A Truax McFarland Production of Mike Booker's long awaited epic.

The First Age was one of mystery. None can say with certainty what folk ruled then, or what kingdom rose and fell, for all that remains

 

 

 

are ruins and legends. The world was covered in vast and ancient forest, remnants of which still clothe the islands. At the end of the first age came the Shattering, as the land sank and the world became known as Oceanus, a sphere with two polar continents and between them only scattered islands.

The Second Age was one of Empire. Elves multiplied and colonized the islands. They, and their magic flourished, and the Elven court was splendid beyond all knowing in these lesser days. But the elves grew weak and divided, and humans proliferated. At first humans served elves, but soon the warrior race was not content with service. Severa, human general of the Elven armies, swept away the last Elven emperor, and ruled as a usurper. Her lineage did not survive her disappearance, and a new Shattering occurred, as civil war engulfed the Elven isles.

A Third Age dawned, as new powers emerged from the wreckage. Foremost among these was Northumbria, a kingdom born of many peoples, where all races were welcomed. Northumbria became a new center of trade and learning, and guarded by her mighty fleets and legions of Knights, it seemed that she was destined to lead the world to a new era of justice and prosperity. Alas, this was not to be. Northumbria soon came into conflict with Kargad, Citadel of Sorcerers, the brooding, ancient power of the north even the Elves feared. At first, it seemed that Northumbria would triumph, for Kargad could not match the valor of her warriors. But then Kargad struck back with magic on a scale never before seen. The skies above Northumbria darkened, and from the very land itself emerged creatures of nightmare. Folk went mad or were slain by unholy things in the darkness. In less than a month it was apparent that the Horror, as it came to be called, could not be withstood, and the Northumbrians fled their kingdom in small, desperate bands. Those that evaded the forces of Kargad settled where they could, and strove to start new lives.

After the Horror came the Hunters. Terrible constructs of darkness and magic, they pursued the Northumbrians, slaying teachers and leaders, sewing madness and fear. Some seemed to have the power to strip the very minds of their victims of the memories of old Northumbria, as if Kargad’s goal was not just to destroy Northumbria, but to make it as if the kingdom had never existed. Deeds of valor unnumbered were done in those desperate days, and most were futile. But the Exiles, as they came to be known, survived and Kargad’s attacks abated.

Now a century has passed, and the Exiles have rebuilt and grown strong again. Small bands of folk gather for new adventures. Though the scattered Exiles have little in common now, they share an overriding goal- victory and a return to Northumbria. To this end they seek out the magic and lore of old, honing their skills and preparing for the battle that will decide if the Third Age is to be remembered as one of Light or Darkness...

This is your Saga. Welcome to the Days of High Adventure!

Exile returns this season for it's final chapter. The most current rule system, can be perused in HTML and PDF format.

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